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U4GM How to Find Geiger Counters in ARC Raiders Stella Montis Tips

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发表于 昨天 16:10 | 显示全部楼层 |阅读模式
Chasing a Geiger Counter in ARC Raiders can feel like you're doing everything right and still coming up empty. If you're on Trophy Display Stage 5, you've probably already learned the hard part: these things don't show up like casual loot. You need a plan, a bit of patience, and a willingness to open an absurd number of containers. I started keeping notes on what I searched and where, and it helped more than I expected, especially once I tied it to what I was crafting from my BluePrint list so I wasn't just wandering around hoping for magic.

At the moment, Stella Montis is the only map that consistently feels worth your time for Geiger Counters. People say they've seen them elsewhere, but if you're trying to be efficient, don't gamble. Focus on interior Exodus loot zones, the kind inside proper structures with high-tier containers, not the outdoor junk piles. The Assembly area up north is still the main draw. Not because it's fun, but because it's dense. Treat it like a checklist: yellow tool stands, white medical carts, blue cabinets, and any breachable server lockers you can safely crack. Skip the loose loot. The counter tends to come from the stuff you have to open, not what's sitting out for anyone to grab.

The problem is Assembly is usually loud. PvP magnets don't stay quiet for long. If it's popping off, don't force it. A lot of players do better by dipping out early, looping wide, then coming back when the area's been picked over. Medical Research is a solid second stop and it's weirdly underrated. It might not always scream "Exodus zone" on the vibe alone, but the container count is wild. Look for tall white racks, desk bins, and those office-style storage spots people sprint past. My usual run is Assembly first if I spawn close, then slide down to Medical Research to keep the search going without taking every fight on the map.

Don't beat yourself up if you go three or four raids with nothing. That's normal. The trick is making each deployment count: bring enough meds to stay in the building longer, keep your backpack light so you can loot fast, and don't waste time on low-value rooms. Some folks swear by night raids, either because high-tier loot "feels" better or because fewer players contest the good interiors. I can't promise the drop rate changes, but I can promise the calmer lobbies help you actually open every cabinet without getting pushed mid-animation. And when you finally pull one, keep it in mind for the long haul, since recycling feeds into Exodus Modules and Batteries.

The grind gets easier once you accept it's a numbers game and build your raid around containers, not landmarks. You're not looking for a single magic spawn point; you're stacking odds by hitting the right rooms and leaving before you get trapped. If you're crafting heavy, it's also why veterans still scoop counters even after finishing the project, so expect competition and show up ready to rotate out instead of "holding" a building. If you want to streamline the rest of your crafting path while you're at it, it helps to plan around what you'll recycle and what you'll keep, and sometimes I'll even check what I still need before I drop in and BluePrint support items so the raid has a purpose beyond just praying for one lucky drawer.At U4GM, we're here for the people who'd rather raid than rage. Geiger Counters in ARC Raiders are pure Stella Montis RNG, so we keep it practical: hit Assembly Workshops first, clear every cabinet/cart/locker, then roll through Medical Research for that container density, with Business Center as a bonus stop.

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